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Zelda II: The Adventures of Link : ウィキペディア英語版
Zelda II: The Adventure of Link

|genre=Action role-playing
|modes=Single-player
}}
is an action role-playing video game with platforming elements. The second installment in ''The Legend of Zelda'' series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original ''Legend of Zelda'' video game was released and seven months before North America saw the release of the first ''Zelda'' title. The game was later released on the Nintendo Entertainment System in North America and PAL regions in 1988, almost two years after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.
''The Adventure of Link'' is a direct sequel to the original ''Legend of Zelda'', again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. ''The Adventure of Link'''s emphasis on side-scrolling and role-playing-style elements, however, was a significant departure from its predecessor. , the game remains the only technical sequel to the original game, as all other games in the series either are prequels or take place in an alternative reality, according to the official Zelda timeline.
The game was highly successful at the time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future ''Zelda'' games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again in canonical games. It was followed in 1991 by ''The Legend of Zelda: A Link to the Past'' for the Super NES.
==Gameplay==
''The Adventure of Link'' bears little resemblance to the first game in the series or later games in the series. ''The Adventure of Link'' features side-scrolling areas within a larger top-down world map rather than the exclusively top-down perspective of the previous title. It is more an action-RPG, much like Faxanadu (also on the FC/NES). The side-scrolling gameplay and experience system is also very similar to many games in the popular Castlevania series, especially ''Castlevania II: Simon's Quest'' also released for the FDS in 1987. The game incorporates a strategic combat system, a proximity continue system based on lives, an experience points (EXP) system, magic spells, as well as more interaction with non-player characters (NPCs). Apart from the CD-i exclusive Zelda: Wand of Gamelon and Link: Faces of Evil, no other game in the series includes a life-feature. The side angle was used again in Link's Awakening and the other Game Boy entries, but was not the main angle in those games, which relied primarily on the top-down view.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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